DIRECTOR / Julien Vallée
CONCEPT / Julien Vallée & Nicolas Burrows
D.O.P. / Simon Duhamel
FLASH DEVELOPMENT / Jérémi Dallaire
SOUND DESIGN / Nicolas Burrows & René-Pierre T.-Guérin
MOTION DESIGN / Julien Vallée
MUSIC / Montoire
ADDITIONAL KEYING / Pierre-Olivier Nantel & Marie-Michele Bergeron
“Stimulant’s contribution to Sifteo’s launch of their eponymous cubes was an interactive music-sequencing toy/activity. Featuring almost no words, it makes music that generates all smiles.
“For the March 2010 issue of Boards Magazine, Emily Gobeille and I worked with Nexus Productions to develop an interactive cover experience called Rise and Fall. Here is a little preview of the experience.
You can download the software and the cover from: boardsmag.com/RiseAndFall
Update: Found out you can buy a copy of the magzine for $7 by emailing – BoardsCustomerCare@boardsmag.com . You can also download the cover as a pdf from the link above.
The project uses the Ferns library for tracking ( cvlab.epfl.ch/software/ferns/index.php ) and the whole project is open source released under the GPL v2.0 . Grab the source code here: boardsmag.com/RiseAndFall ”
Nexus Productions – nexusproductions.com
MOST Original Soundtracks – m-ost.nl
“Soon, we shall be living in the world of Minority Report, and this “Smart Window” technology Samsung has at CES 2012 is going to help us get there. Ashley Esqueda checks out what’s happening over at the Samsung booth and gives a little demo of the window.”
“OnStar shows us their upgraded iPhone and Android phone and tablet integration with the Chevy Volt at CES 2012.”
Realização: Sony Network Entertainment International (+)
“We were funded by the Video Store of PlayStation® Store (http://www.greatfilmsfillrooms.com) to make a series of movie related videos using ‘Immersive Imaging’ which takes 3D projection mapping as its starting point, but gives the viewer a supercharged experience with the help of the PlayStation Move controller.
In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.”
Realização: THEODORE WATSON e EMILY GOBEILLE (+)
This is the updated 2.0 version of our Kinect Interactive Puppet prototype ( vimeo.com/16985224 ).
Puppet Parade is an interactive installation that allows children to use their arms to puppeteer larger than life creatures projected on the wall in front of them. Children can also step in to the environment and interact with the puppets directly, petting them or making food for them to eat. This dual interactive setup allows children to perform alongside the puppets, blurring the line between the ‘audience’ and the puppeteers and creating an endlessly playful dialogue between the children in the space and the children puppeteering the creatures.
Puppet Parade premiered at the 2011 Cinekid festival in Amsterdam. Puppet Parade is made with openFrameworks and the ofxKinect addon.
Project page: design-io.com/?p=15